After several games by ourselves, Paul and I decided to mix things up a bit and start a project together. Based on a prototype made in only two days, we started working on a game where you collect ever more awesome equipment to blast your way through waves of enemies. The project has grown a lot since to include a team of seven people.
The game was commercially released on January 23 on Steam. Since then we have continued to support the game through small improvements and bug fixes. On May 18 we released to first free content patch, to expand the game further. For up-to-date information on this project, I recommend visiting our website: http://rochefusion.com/.