Train Rush was a project made by me and Mattias Beimers in 48 hours for a game jam on RPGflag. The game was based on a previously written framework on top of Microsoft's XNA Framework, allowing us to set up a game fairly quickly and focussing on gameplay. All game logic was written in two days excluding a few small additions - including online highscores and some small bugfixes - afterwards.
As the game is made using the XNA Framework, having both .NET Framework 4 and XNA Framework Redistributable installed is required to run the game. There is also an OSX port available based on MonoGame. This version does not have the music, but should otherwise be stable.